Tags: Genre, Music Genre, Topical Concept.
2.5D (two-and-a-half-dimensional) ¾ perspective and pseudo-3D are terms mainly in the video game industry used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.Common in video games these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition where they are used to describe a view of a person’s face which is partway between a frontal view and a side view.